Facesets (place contents in \steamapps\common\RPG Maker MV\NewData\img\faces).Bonus- Titles (place contents in \steamapps\common\RPG Maker MV\NewData\img\titles1).Bonus- Icons (place contents in \steamapps\common\RPG Maker MV\NewData\img\system).BGM-OGG (place contents in \steamapps\common\RPG Maker MV\NewData\audio\bgm).BGM-MP3 (place contents in \steamapps\common\RPG Maker MV\NewData\audio\bgm).It will just add double sprites if you do that.) You will notice that the new Weapons3.png file contains the same sprites as the old file and new ones, so you do not need to rename it Weapons4. Rename it to Weapons4.png and add to folder CORRECTION, as some have stated that I overlooked. System (note: there is a file names Weapons3.png You may already have that file but it is different.Bmg (place contents in \steamapps\common\RPG Maker MV\NewData\audio\bgm).or whatever yours is named.īaseResource (merge folders audio and img with \steamapps\common\RPG Maker MV\NewData)Ĭover Art Characters (merge folders with \steamapps\common\RPG Maker MV\NewData\img) except BMG To add to your current project, you might just need to add these to your local folder. since when you create a new project, it imports from the default steamapp folder. This means, it only works with newly created projects. This example is adding it to your default resources. Here is the breakdown of the DLC you might have and how to get it in the game.
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